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FAQ - GS and SGA

NOTE: We are in the process of updating this FAQ so check back for more content soon.

How do I control my movement/actions with the GS?
I'm a keyboard/mouse guy so what happens with +MLOOK?
Will the GS VGA connection cause any signal degradation or problems with my video?
Does the GS work with 3D accelerators? Any issues with certain chipsets?
Is the white screen flash the GS activates visible?

Why doesn't the GS look like a real gun with solid metal and real bullets?

DEVELOPERS NOTES
Will supporting the GS as a controller in my FPS bloat the network code?


Q. How do I control my movement and other actions with the GS?

A. The GS includes a handheld controller which acts as a secondary device allowing the gamer to move their character plus perform other actions.

Q. I'm a keyboard/mouse guy so what happens with +MLOOK?

A. Most of us in the office are also keyboard/mouse guys. Having mouse look active is possible with the GS but more of a question of whether you would want it active all the time. The GS works different in that you can shoot anytime, anywhere on the screen. Outside of standard head movement to see whats going on around you, normally the +mlook is active to enable you to "center" the screen on enemies. With the GS that isn't needed since your aiming at anything moving and pulling the trigger. It's a different application.

Q. Will the GS VGA connection cause any signal degradation or problems with my video?

A. No, you shouldn't find any difference. With some of the VGA passthrough cables included with DVD drives you may notice signal degradation in the form of your onscreen text becoming blurry. However, you should not even be able to tell that a passthrough is connected.

Q. Does the GS work with 3D accelerators? Any issues with certain chipsets?

A. We have tested extensively with all the major chipsets and popular cards in-house and found no problems. Everything from a 1 MB ATI card to your newest AGP GeForce cards. Our device is compatible with each and the VGA pass-through cable should be attached to the last VGA connection (i.e. if you have a secondary 3DFX accelerator card installed, attach the GS VGA cable to this instead of off your 2D card).

Q. Is the white screen flash visible?

A. The screen flash is visible but we have an adjustable dial on the gun base which you can modify the intensity. For example, some of us in the office have our GS' set to a lighter grey. The flash occurs quickly and you don't notice is after the initial setup. The console systems and arcade tend to flash more noticeably only because the intensity is bright white as the machines are normally in darkly lit areas.

Q. Why doesn't the GS look like a real gun with solid metal and real bullets?

A. This ..is probably the most often asked question (leave out the bullets part). What we could do is create the most realistic looking PC gun, mold it in metal, make it cordless, sell it only online (no retailers would carry it), and then fight lawsuits till the mid-2000's. Sound cool? Heh.


Q. Will supporting the GS in my FPS game bloat the network code?

A. Sending a GS shot only takes marginally more bandwidth than a normal mouse/keyboard shot. Plus, there is only one message sent for a trigger on, and another for a trigger off. You don't do this many times a second and the impact is next to nil.

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